In the last you can destroy both side’s mobile command vehicles and start working out both side’s refineries and production. Note the general usually has less anti-air and is also usually easier to kill. Whichever opponent seems to be stronger should go first. Next you need to look at the battlefield and decide who has the advantage. This enemy will be defeated faster than any of the others. Slowly get rid of the remainder of his facilities. Take out his naval abilities and then his construction yard. These units are very fast, skirmish and allow you to ignore the sea battle.Īttack your opponent to the west first. With your mecha bays upgrade them immediately and start pumping out Striker/Chopper VX’s. You’ll have to ignore or destroy this as it is too hard to hold on to. In the middle of the map is a veteran’s facility that makes all units veterans. The garage will heal up your vehicles as they take damage. One for the oil derrick, one for the garage and one for the hospital. You will also want to get out 3 engineers. but you will need that sort of money to do this. This challenge is done using The Empire of the Rising Sun. The one that is not (the hasbeen general) will be gifted with aircraft carriers later to balance things out. This challenge has you face off against three enemies in which two of them are allied and one is not. My best time for this challenge using this tactic is 7:00. The better you time this engineer the better your time for this challenge will be. The engineer can take this over very quickly. The enemy always builds a refinery to the northeast in the ocean. Around when the construction vehicle is destroyed you should queue it up. These flak troopers can re-join your army once the construction vehicle is destroyed. Your remaining flak troopers (and any you rally to this location) should be eliminating any cores heading to your base. Keep your tanks on destroying the turrets however. Once each turret is destroyed use all but 4 of your flak troopers to destroy all of the buildings around. So turn it on and go to town on their basic turrets. You can build a couple of sickles just so you’re producing from it, but the main focus is the hammer tank.įun fact, the hammer tank’s leach beam can actually out range the standard turret. Once you have your war factory upgraded you should build only hammer tanks. Their high damage will be insanely valuable to you. After that continue to build nonstop flak troopers. Next up build two engineers, take the two oil rigs for extra cash. Hit any of the cores that will come forward and don’t let any plant down. Go to the enemy’s entrance and stage your flak troopers here. Two entrances, one to your base and one to their base. So to start as soon as you barracks is up build 4-5 flak troopers and send them forward immediately. You will want to get the upgrade for your war factory asap. The gimmick to this mission is that the enemy will constantly send turrets at you and slowly creep them up towards your base. My best time using this strategy was 10 minutes. He will produce some tank busters but most of these can just be run over. Because all the enemy really makes is archers you can mostly ignore his army (with your tanks) and just push into the base. The newer ones should start pushing the northern one. Wipe it out for maximum effect split up your troops. Build tank busters and some imperial warriors. Since you have a Dojo you might as well use it. You should upgrade your Mecha Bay as soon as you put it down. It means when your army shows up all you have to do is click on the buildings. This means the computer will build no more units… and won’t have enough money to build any more units. You should be able to capture at least 3/4 of the refineries… if not all of them. When the time is right you will be able to take over the two construction yards before their units can even respond. Capturing dojos would be amazing however it is almost impossible as they almost always have enemy’s around there. The priority buildings are going to be the two Construction yards and the four refineries. Now make six more engineers and stage them near enemy buildings. The two in the middle you cannot touch without the computer’s turning on you. You can capture the Oil Derrick near you and directly across from you. So as soon as you get a Dojo setup make sure to build a lot of engineers. It can also be done effectively with Allied. Pick Empire of the Rising Sun for this one. So this is a great opportunity to stage some engineers. They will not attack you unless you attack them. There are two enemies facing off against each other in a skirmish.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |